Want to create an action game that allows you to perform combos? The GAC (Great Animation Combos) System is created just for that. Create 3D/2D games that seamlessly provides cool combo sequences to your players. This asset comes packed with features to get your games up and running (and combo-ing) with a few clicks and minimal coding.
 
Feature List V1.9:
  • NEW! 3rd Party Plugins Setup Menu- Add access to supported 3rd party Assets with just button clicks
  • NEW! Charged Activators-Hold down a specific activator input and release in time to provide a different animation attack
  • NEW! Debug Input Response Times-Allows the adjustment of input response times giving even more customized control.
  • 3rd Party Activator Support- InControl (Sold Separately), NEW! Control Freak (Sold Separately), and NEW! uGUI supported!
  • Context Variables- Use context variables to add conditions to Combos and Activators for limitless combo creations
  • Target Tracker Hit Detections- Use the tracker to have game objects react to hits with different animations and movements by calculating the distance and angle
  • Unity Physics Compatible- Use Unity's physics system in conjunction with GAC with 3 different component modes
  • uScript and Playmaker Support- Use uScripts nodes and Playmaker states to call your activators
  • Mobile Support - Support for building to mobile devices using the Touch Gestures (PC/Mac, Android and iOS Supported)
  • Unity2D Compatible- Select a Movement Component Type to build in 3D or 2D officially supporting Unity Sprites that work with Mecanim
  • Sequence-Activators- Activate inputs in a sequence that trigger animations (eg. Down>Forward>P) for advanced combo creations
  • Sync-Activators- Combine inputs to trigger simulataneously (eg. A+S pressed together) for advanced combo creations
  • Multiplayer Support- Setup multiplayer gameplay by calling GAC on specific gameobjects
  • Delayed Combos- Create combos that link into animations when input event is delayed (eg. A, A...(wait)...A)
  • Mecanim Support- Add your animation states to use for combos. GAC plays well with states setup for other uses (Idle, Run etc). Also works with Legacy Animations
  • Activator Setup Menu- Scripting basic Input Events not required, do activator input setups through the inspector
  • Animation Linking - Combine your attack animations to create cool combos
  • Preview Animation Combo Setups with the inituitive GAC-PAC (Preview Animation Combos) Window
  • Full Source Code Access!